1 00:00:07,382 --> 00:00:09,343 It's the auto pilot. What's it doing? 2 00:00:12,763 --> 00:00:14,848 Mayday, mayday, mayday. 3 00:00:15,098 --> 00:00:16,642 One of the things that attracted me to the script, 4 00:00:16,892 --> 00:00:17,935 the first episode, was, it had 5 00:00:18,185 --> 00:00:20,312 this fantastic plane-crash sequence. 6 00:00:20,562 --> 00:00:22,773 The way that Ben had written it was played just as much 7 00:00:23,023 --> 00:00:25,442 off the passengers as it was off the pilots 8 00:00:25,692 --> 00:00:27,903 who are wrestling with this machine as it was going down. 9 00:00:28,153 --> 00:00:31,615 Visualizing the plane crash has always been quite tricky. 10 00:00:31,865 --> 00:00:34,076 You can throw a lot of money and have all those effects 11 00:00:34,326 --> 00:00:36,370 and all these things, but in the end, you know, 12 00:00:36,620 --> 00:00:38,497 its the drama that sells it. 13 00:00:38,747 --> 00:00:39,915 I think there were two ways 14 00:00:40,165 --> 00:00:42,125 that the plane was really important. 15 00:00:42,376 --> 00:00:44,670 The first way is that it felt like a new way 16 00:00:44,920 --> 00:00:47,381 of integrating that idea of the midpoint 17 00:00:47,631 --> 00:00:51,051 and the border into the action of the story 18 00:00:51,301 --> 00:00:55,264 but also the debris of a plane crash being full of stories. 19 00:00:55,514 --> 00:00:58,475 Who was on the plane, what's in that suitcase, 20 00:00:58,725 --> 00:01:01,979 what does that tell us, so it gives you plot 21 00:01:02,229 --> 00:01:05,607 way beyond the actual crash itself. 22 00:01:05,857 --> 00:01:07,859 There were 3 elements that we used 23 00:01:08,110 --> 00:01:10,153 to try to make the sequence be as...as gripping 24 00:01:10,404 --> 00:01:11,613 and thrilling and also believable 25 00:01:11,863 --> 00:01:13,240 as it possibly could be. 26 00:01:13,490 --> 00:01:15,200 The first was that we got a real plane on the tarmac. 27 00:01:15,450 --> 00:01:17,452 Having a real plane and being able to shoot 28 00:01:17,703 --> 00:01:19,413 from inside the cockpit down to the tarmac 29 00:01:19,663 --> 00:01:22,416 and do the reverse solidified the idea in the audience's mind 30 00:01:22,666 --> 00:01:24,293 that we are using a plane. 31 00:01:24,543 --> 00:01:26,211 We went to a real plane in Stanstead, 32 00:01:26,461 --> 00:01:27,629 and we filmed passengers getting on, 33 00:01:27,879 --> 00:01:29,923 and we filmed the pilots talking to each other. 34 00:01:30,173 --> 00:01:32,134 At that point, you will cut to the passengers 35 00:01:32,384 --> 00:01:35,387 going onto our controllable cabin 36 00:01:35,637 --> 00:01:37,264 we can effect and do everything because, obviously, 37 00:01:37,514 --> 00:01:40,142 in Stanstead, you can't touch any exterior of a plane 38 00:01:40,392 --> 00:01:41,727 or move it or anything like that. 39 00:01:41,977 --> 00:01:43,729 Element number two was, uh, the fuselage. 40 00:01:43,979 --> 00:01:45,439 We thought originally that it'd be a good idea 41 00:01:45,689 --> 00:01:47,691 or buying a fuselage, filming that sequence in the fuselage, 42 00:01:47,941 --> 00:01:49,735 and then tearing it to pieces to re-assemble it. 43 00:01:49,985 --> 00:01:52,529 However, there was a great company that we found 44 00:01:52,779 --> 00:01:55,365 Who have a purpose-built, ready-to-go fuselage. 45 00:01:55,616 --> 00:01:56,950 We wanted to make it, obviously, look as dynamic 46 00:01:57,200 --> 00:01:58,869 As it possibly could because we were going to be using it 47 00:01:59,119 --> 00:02:00,370 During the crash sequence. 48 00:02:00,621 --> 00:02:01,496 We have to sort of simulate 49 00:02:01,747 --> 00:02:02,914 The...the sense of flight movement. 50 00:02:03,165 --> 00:02:04,333 We're doing that by putting lights on cranes 51 00:02:04,583 --> 00:02:06,293 So we see light moving in and out of the windows. 52 00:02:06,543 --> 00:02:09,463 I had the sun moving and the cabin static, 53 00:02:09,713 --> 00:02:12,758 And that would alternate between what is actually happening 54 00:02:13,008 --> 00:02:15,177 Inside the aircraft, so if the aircraft 55 00:02:15,427 --> 00:02:18,555 Is pulling up, the light would go down, 56 00:02:18,805 --> 00:02:20,599 And you'll see the effects through the cabin. 57 00:02:20,849 --> 00:02:24,394 You see the, uh, light move over the faces and vice versa. 58 00:02:28,482 --> 00:02:29,900 So other big effect that we used today 59 00:02:30,150 --> 00:02:32,611 Is the image shaker, which is on the camera, 60 00:02:32,861 --> 00:02:36,740 And that is to recreate the actual shake of a cabin. 61 00:02:36,990 --> 00:02:38,200 You may have noticed things are a bit bumpy 62 00:02:38,450 --> 00:02:39,368 At the moment. 63 00:02:39,618 --> 00:02:40,911 Apologies for that. 64 00:02:41,161 --> 00:02:43,121 You basically create another lens in front of your lens 65 00:02:43,372 --> 00:02:47,209 Which then you can shake and rotate electronically, 66 00:02:47,459 --> 00:02:52,214 And that plus performance recreates a shaking cabin. 67 00:02:52,464 --> 00:02:54,257 The third element was the cockpit, obviously, 68 00:02:54,508 --> 00:02:55,967 And that's where most of the action takes place. 69 00:02:56,218 --> 00:02:57,511 That was probably the hardest element. 70 00:02:57,761 --> 00:02:58,929 We had to find a cockpit. 71 00:02:59,179 --> 00:03:00,430 We looked...again, we looked at building one, 72 00:03:00,681 --> 00:03:02,349 But they are, obviously, very difficult builds, 73 00:03:02,599 --> 00:03:03,892 Very expensive builds. 74 00:03:04,142 --> 00:03:06,061 What we managed to find after an exhaustive search 75 00:03:06,311 --> 00:03:09,064 Was a company who had a flight simulator cockpit. 76 00:03:09,314 --> 00:03:10,524 The next thing that we needed to do 77 00:03:10,774 --> 00:03:12,734 Was to find images to put in front of it. 78 00:03:12,984 --> 00:03:15,278 We went out and filmed with an aerial photographer. 79 00:03:15,529 --> 00:03:17,572 He went out and took his plane out over the sea. 80 00:03:17,823 --> 00:03:19,700 That gave us the footage that we could then play back 81 00:03:19,950 --> 00:03:22,202 On the day rather than having to use green screen 82 00:03:22,452 --> 00:03:24,246 And do it all in post, which is, obviously, a lot more expensive. 83 00:03:24,496 --> 00:03:25,747 The huge bit was done on projectors, 84 00:03:25,997 --> 00:03:27,165 And we have one, another one, on a crane 85 00:03:27,416 --> 00:03:29,418 Which is simulating the sun so, again, we get 86 00:03:29,668 --> 00:03:30,919 That sort of movement of light. 87 00:03:31,169 --> 00:03:34,005 One of the most complex elements in the scene 88 00:03:34,256 --> 00:03:37,843 Was how we would cue off of the visuals 89 00:03:38,093 --> 00:03:40,846 Because ordinarily with a flight simulator, 90 00:03:41,096 --> 00:03:44,891 You pull back on the stick, and the outside moves, 91 00:03:45,142 --> 00:03:47,978 But because this is being shot with real footage, 92 00:03:48,228 --> 00:03:50,814 It was really quite difficult because there's are all sorts 93 00:03:51,064 --> 00:03:53,150 Of things the control columns needed to do 94 00:03:53,400 --> 00:03:55,318 That they wouldn't do in reality, 95 00:03:55,569 --> 00:03:56,945 Being pulled out of, uh, 96 00:03:57,195 --> 00:03:58,697 The one of the pilot's hands, et cetera. 97 00:03:58,947 --> 00:04:03,869 Rather unusually, we would have to fly the sequence real time. 98 00:04:04,119 --> 00:04:06,329 It was the only way we could coordinate it. 99 00:04:06,580 --> 00:04:07,706 The result that we found is, one, 100 00:04:07,956 --> 00:04:09,458 That it was truly scary for the pilots. 101 00:04:09,708 --> 00:04:12,127 They were really fighting as the controls were forcing it 102 00:04:12,377 --> 00:04:14,838 To go down in the sea, so i think that's why 103 00:04:15,088 --> 00:04:16,882 We manage to, you know, above and beyond the fact 104 00:04:17,132 --> 00:04:18,300 That we cast some great actors, 105 00:04:18,550 --> 00:04:20,719 They managed to get great performances. 106 00:04:28,393 --> 00:04:31,271 On a practical level, there are times 107 00:04:31,521 --> 00:04:33,064 When i wish there wasn't a plane 108 00:04:33,315 --> 00:04:36,193 Because it took so much logistical attention 109 00:04:36,443 --> 00:04:39,654 Both in terms of how we realized a plane crash 110 00:04:39,905 --> 00:04:43,283 In an interesting, exciting way and how we absolutely held on 111 00:04:43,533 --> 00:04:45,619 To the fact that this isn't just a great, big, splashy, 112 00:04:45,869 --> 00:04:48,997 Gratuitous disaster piece. 113 00:04:49,247 --> 00:04:53,084 This is about the human impact of killing that many people.